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Joel Pelletier

Qa Manager @Invene

Rockland, MA, US
EMAILS
j••••••••@invene.com
MOBILE NUMBERS
+16•••••••95

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WORK HISTORY

Sep 2023 — Present

Qa Manager @Invene

At Invene I develop the manual and automated quality assurance practices used for each project. I\'ve architected automated testing solutions for customers at Invene using on prem Jenkins, Azure, and AWS using CI/CD products and serverless architecture- Managing the work of QA Contractors- Test Plan development- Python based API automation- Selenium automated testing- Web automation test harnesses built with Jenkins, AWS, Azure- AI tooling for meeting transcript analysis, generation of test scripts, and helper functions for traditional automation- Observability workflows for scoring AI and other automated actions- Scrum Mastering and Scrum Coaching

EDUCATION

2006 — 2010

Champlain College

Bachelor of Science (B.S.), Electronic Game and Interactive Development

SKILLS

3dScriptingAnimationBashBambooVideo GamesUnreal Engine 3Microsoft ExcelTest CasesMmoSpline ReticulatorImaginary ConversationalistUnity3dSystem DesignGameplayVisual BasicTest AutomationMobile GamesJiraPythonScrumPerforceLevel DesignQuality AssuranceMetrics

ABOUT JOEL PELLETIER

I\'m a software industry veteran who has worked on MMOs, Mobile Games, streaming technology, and medical software.In additional to being a QA professional, I am also a Scrum Master and I have professional experience doing project management for large multiple Scrum team projects.I have a lot of experience with automation for mobile and web products. On mobile I have experience with OS based automation using ADB and Xcode and multiple frameworks for automating Unity games and products. On web most of my experience is with Selenium and Playwright. I have built test harnesses for products using Jenkins, Azure, AWS, and Unity Cloud Services among other tools.Outside of my professional work, I also have thousands of hours of independent development work producing experiments at home for fun and learning. I have produced dozens of small virtual reality demos, test integrations of cool looking plugins, and more recently AI art and language experiments.

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