Edward Jaworenko
Software Engineer, Houdini @Eyeline
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WORK HISTORY
Software Engineer, Houdini @Eyeline
Calgary, AB, CA
Working on the Pipeline team building tools for lighting.
EDUCATION
Alberta University of the Arts
Bachelor of Fine Arts with Distinction - BFA, Jewellery & Metals
BrainStation
Diploma, Computer Software Engineering
ABOUT EDWARD JAWORENKO
I specialize where code meets visuals: rendering pipelines, procedural systems, design-to-deployment. My approach is the same regardless of domain: plan the structure first, assume it\'s solvable until proven otherwise, and don\'t hand off the hard parts.Currently I\'m leading technical development at Zealbourne Studio, building rendering systems that do things no other pixel art game can do: spherical sprite coverage, dynamic body morphing, full camera freedom. Before that, I built a USD pipeline at Inversion Studio connecting Houdini to Unreal Engine that was more scalable than any publicly documented approach.Along the way I\'ve designed open-source 3D printers simplified for hobbyist manufacturing, created scientific visualizations of bee biology for educational curricula, taught Houdini and Python at three colleges, and built parametric jewelry systems handling millions of product variants.The domains change. The approach doesn\'t: understand it deeply, build it better, make it usable for whoever comes next.Github: https://github.com/edwardmakesthingsWebsite: React.js, Next.js, TypeScript, Node.js, Python, Git, Perforce, Houdini, VEX, Unreal Engine, C++, USD Pipeline Development, Procedural Content Generation, Technical Art, 3D Pipeline Development, Express.js, MySQL, Graphics Engineering, Rendering Systems
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