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Tomas Minarik

Product Design Manager @FDJ UNITED

Gothenburg, SE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2021 — Present

Product Design Manager @FDJ UNITED

Stockholm, SE

I split my time between designing key product flows and journeys and enabling the team to work better, improving discovery practices, experimentation and A/B testing, design-engineering collaboration and delivery quality. Managed up to 11 designers across multiple locations while leading product design for Casino and cross-platform initiatives during a period of rapid scaling, regulatory pressure and market exits.→ Designed the primary discovery and navigation surface that drives ~67% of all game launches.→ Redesigned the content promoting components resulting in 25% CTR growth across ~1.6M monthly active users.→ Redesigned the design hiring process; team grew significantly while maintaining zero voluntary attrition for 24 months.→ Introduced career frameworks, skills matrices and structured feedback practices across the design team.

EDUCATION

2005 — 2009

Bussiness Academy in Banská Bystrica

Economics

2009 — 2014

Faculty of Mass Media Communication, University of Ss. Cyril and Methodius in Trnava

Master's degree, Mass Communication/Media Studies

SKILLS

GraphicsInteraction DesignAdobe PhotoshopPhotoshopUser InterfaceWeb DesignArt DirectionUser Interface DesignDigital MarketingDigital MediaOnline MarketingOnline AdvertisingUser ExperienceStart-UpsVideo ProductionAdvertisingGraphic Design

ABOUT TOMAS MINARIK

I have spent the last seventeen years designing and shipping digital products while helping teams grow their ability to build them well.My expertise combines hands‑on product design with leadership. I design key product surfaces, prototype solutions and work closely with product managers and engineers during discovery and validation. In parallel I help teams build stronger decision making structures, clearer ownership and design systems that reduce repeated work.Much of my work centers on improving how teams move from product hypotheses to shipped outcomes. In practice this often requires fixing the systems behind the product, not only the screens users see.

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