Sungkuk Park
Technical Artist @Wooga
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WORK HISTORY
Technical Artist @Wooga
Overview:\\\\nWorking on an unannounced title.\\\\n\\\\nResponsibilities:\\\\n1. Prototyping VFX\\\\n- Implemented loading screen with Unity\'s Particle System and Houdini\\\\n2. Render Pipeline optimization and modification support in Unity\\\\n- Draw call optimization with UV generation\\\\n- Shader improvements using SRP\\\\n3. Asset Pipeline deployment from scratch using Python\\\\n- Blender exporters and validators\\\\n4. Rigging in Blender\\\\n5. Writing and modifying shaders in Unity\\\\n6. Miscellaneous in-game features implemented in Unity\\\\n \\\\n\\\\n \\\\n \\\\n\\\\n \\\\n
SKILLS
ABOUT SUNGKUK PARK
Rendering and AI specialist with proven track record in mobile game development…
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