Sungkuk Park

Technical Artist @Wooga

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2022 — Present

Technical Artist @Wooga

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Overview:\\\\nWorking on an unannounced title.\\\\n\\\\nResponsibilities:\\\\n1. Prototyping VFX\\\\n- Implemented loading screen with Unity\'s Particle System and Houdini\\\\n2. Render Pipeline optimization and modification support in Unity\\\\n- Draw call optimization with UV generation\\\\n- Shader improvements using SRP\\\\n3. Asset Pipeline deployment from scratch using Python\\\\n- Blender exporters and validators\\\\n4. Rigging in Blender\\\\n5. Writing and modifying shaders in Unity\\\\n6. Miscellaneous in-game features implemented in Unity\\\\n \\\\n\\\\n \\\\n \\\\n\\\\n \\\\n

SKILLS

Windows Software DevelopmentC++Software DevelopmentPythonCC#Unity3dEnglish TranslationProgrammingDesign PatternsGame Development

ABOUT SUNGKUK PARK

Rendering and AI specialist with proven track record in mobile game development…

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Sungkuk Park — Technical Artist at Wooga in Berlin, DE | Unifers