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Jeff Pobst

CEO @Hidden Path Entertainment

Bellevue, WA, US
MOBILE NUMBERS
+14•••••••81

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WORK HISTORY

Feb 2006 — Present

CEO @Hidden Path Entertainment

Bellevue, WA, US

Five of us founded Hidden Path Entertainment together in 2006 and the company of 75+ programmers, engineers, artists, producers and testers have worked on games for Microsoft, Sony, Nintendo, and Valve. Hidden Path is perhaps best known for the downloadable tower defense game \'Defense Grid\' on Xbox and PC, and Counter-Strike: Global Offensive with Valve for PC, Mac, Xbox, and PlayStation. Defense Grid 2 released on console & PC as well as in VR on the Oculus Rift and Go. VR titles such as Brass Tactics and Raccoon Lagoon offered the opportunity to build high-end VR content. Hidden Path now moves toward a console and PC focus for the next generation.

EDUCATION

1986 — 1997

University of Southern California

Ph.D., Aerospace Engineering

SKILLS

Game DevelopmentXbox 360Video GamesPs3Game DesignComputer GamesConsoleOnline GamingXboxCreative DirectionGameplayProduct ManagementMobile GamesSocial GamesStrategic PlanningCasual GamesGamingMultiplayerUser Experience3dContract NegotiationTeam ManagementTeam LeadershipShadersGameplay ProgrammingC++Video Game DevelopmentMmoMonetizationGame MechanicsOpenglProductionDirectxWritingGame ProgrammingUnity3dMayaCross-Platform DevelopmentLevel DesignPerforce

ABOUT JEFF POBST

Please do not use Linked-in to pitch your services. Thanks for your understanding. Jeff is CEO and co-founder of Hidden Path Entertainment, a game developer focused on next-generation game development. Hidden Path Entertainment is working on a new and exciting title that takes place in the Dungeons & Dragons franchise. Previously HPE has been the developer Counter-Strike: Global Offensive and the Defense Grid franchise, as well as several VR titles including Brass Tactics for the Oculus Rift.Was at Xbox Advanced Technology group from 2002 to January 2006 managing the Technical Game Manager team - a group of development consultants focused on helping titles on Xbox and Xbox 360. Was COO of The Whole Experience computer game developer while company was developing Lord of the Rings: Fellowship for Xbox. Prior to that was Sr. Producer at Sierra On-Line, managing development in the Half-Life, Homeworld, Ground Control, Arcanum, and Lord of the Rings franchises.Specialties: Video game Production and Executive Production, Business models in video games - from the viewpoints of publisher, developer, and console manufacturer, contract negotiation, voice and audio direction

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