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Nikolay Kotyak

Content Product Manager @Moon Active

Warsaw, PL
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2022 — Present

Content Product Manager @Moon Active

Warsaw, PL

Family Island Project https://play.google.com/store/apps/details?id=com.MelsoftGames.FamilyIslandFarm - Building and maintaining delivery processes for 50+ people in Content department- Optimised Content creation roadmap planning approach- Pioneer in Monday.com and successfully integrated it for Content and RnD departments - Created transparent reporting system for the leadership team- Lead, mentor, and empower scrum masters and team leaders to deliver exceptional results (5 scrum masters)- Content department contact point/problem solver for all other departments (Economy, Monetisation, RnD, Community, Support)- Successful processes and teams adaptation after 3 major project direction changes- Leading Concept Content Product team- Over 100 successfully developed content entities (game festivals/expeditions/adventures)- Direct input and communication with Level and Narrative Designers- Gameplay development bases on user feedback and innovating concepts- Ability to create various content with limited capacity- AI integration into Content Development pipeline- From the scratch created a direction of tools development for the Сontent department Tools workset: AI(Gemini, Cursor, Layer.ai), Jira Admin, Monday.com Admin, torq.io, Glean AI

EDUCATION

2006 — 2012

MGVRK

Information Technology Teacher

ABOUT NIKOLAY KOTYAK

Work in game dev industry 10+ years People management (developing soft skills, hiring, conflict solving, managing personal goals and expectations) Experience in management big projects: head of project (80+ people) Have good technical background and understanding of technologies that are using on projects. Agile mindset in processes development and using relevant approach depend on project stage (prototyping/preproduction/live support). Good analysis skill and understanding of business requirements. Have work experience with different kind of teams (Infrastructure, Core, Gameplay etc.) Experience in management dependencies between 3+ tech teams

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