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Jerzy Skarżyński
Level Designer @Ice Code Games
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WORK HISTORY
Level Designer @Ice Code Games
Warsaw, PL
Conceptualizing/envisiong mission flow with Narrative and Game Design- Blocking out/prototyping levels, with focus on gameplay flow as well as space composition (guiding means, focal points, using scale/verticality to design levels that are fun to play but are also interesting spaces)- Working closely with Art Department and providing guidelines for creating architectural whiteboxes- Scripting mission on FlowGraph (implementing mission logic elements - objectives, save system, dialogues, triggers and branching events, etc.)- Placing all logic elements on the level, including designing AI placement that supports different gameplay approaches (stealth or combat)- Directing player’s experience through a wide set of means – scripting cutscenes, creating different gameplay opportunities, designing enemy encounters etc- Constant iterating of level flow to recognize possible issues- Preparing design documentation. Using quick drafts to sell various ideas- Cooperating with other departments (Level Art, VFX, Narrative Design, Game Design, Programming, Quality Assessment) through all stages of game development- Managing work to ensure meeting deadlines.
EDUCATION
Warsaw University of Technology
Magister (Mgr), Architecture
ABOUT JERZY SKARŻYŃSKI
As a graduate of the Faculty of Architecture at the Warsaw University of Technology, I gained skills such as: preparation of the complete architectural projects, artistic and technical drawings, effective teamwork and creative thinking supported by scientific knowledge. During engineering studies, I have already started working at architectural offices which allowed me to expend the knowledge in a practical sense. Working at several kinds of architectural offices allowed me to expand such skills as: imagination, artistic talents and sense of form, space and color. I am skilled at using the typical Office, graphic (Photoshop, SketchUp, Blender) and CAD software. From 2020 I started my adventure in Gamedev. Nazywam się Jerzy Skarżyński i jestem magistrem Wydziału Architektury i Urbanistyki Politechniki Warszawskiej. Dotychczas pracowałem zarówno przy projektach zabudowy wielorodzinnej jak i sporządzaniu rysunków aranżacji wnętrz mieszkań oraz powierzchni biurowych. Posiadam 5-letnie doświadczenie w zawodzie. Biegle posługuję się programami AutoCAD, Photoshop, Sketchup. W pracy zależy mi na ciągłym rozwoju własnych umiejętności, podejmowaniu nowych wyzwań i poszerzaniu horyzontów. Od 2020 rozpocząłem moją przygodę w Gamedevie.
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