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Daniel Sławiński
Principal Level Designer @Bloober Team
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WORK HISTORY
Principal Level Designer @Bloober Team
ABOUT DANIEL SŁAWIŃSKI
My work as a Level Designer has been an amazing time. Being close to players final experience, a lot of creative freedom and space to express yourself, but most importantly there is always room to make things better.Each world, location or area we get to create provides a new perspective and challenges, things are changing constantly and because of that I never get enough of it. Even working on the same genre can be very different between titles or companies. At the same time your accumulated knowledge is being used to improve upon, so you feel like constantly growing and learning things. I think this is why working as a level designer is so engaging (for me) and I managed to get up everyday with a new energy to get out there and get stuff done.
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