Chris Smith
Lead Producer - Gameplay Engineering @That's No Moon
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WORK HISTORY
Lead Producer - Gameplay Engineering @That's No Moon
Edmonton, AB, CA
Lead Producer for gameplay engineering, gameplay animation, encounters, core tech, AI engineering, UI/UX, Tech Design and Game Mechanics. Helping build the core game for our designers to leverage to deliver exceptional experiences.
EDUCATION
University of Alberta
BCom, Finance
SKILLS
ABOUT CHRIS SMITH
I am a senior project manager / producer with 8 years of gaming experience with 3 shipped titles on PC and console. I have successfully directed the production of several hundreds of cinematic scenes, hundreds of thousands of lines of VO and coordinated the dependencies that go along with it all.With expertise in employee engagement and a data-driven mindset, my leadership has been pivotal in both hitting and exceeding expectations for the teams under my care. I am constantly adapting to dynamic project demands and my approach has consistently optimized team performance and product quality. No product schedule and plan is too big for me to undertake.#ProjectManagement #Producer #Gaming #Financial #Agile #Jira #Scrum #ProjectLeadership #Collaboration #Roadmaps #Communication
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