Nathaniel Winckler

Expert Technical Animation Designer @That's No Moon

Los Angeles, CA, US
EMAILS
n••••••••@thatsnomoon.com
MOBILE NUMBERS
+13•••••••70

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WORK HISTORY

Jul 2024 — Present

Expert Technical Animation Designer @That's No Moon

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Los Angeles, CA, US

As part of the Animation Engineering team, my role is to craft the player\'s experience through high quality animation and the 3Cs for an unannounced game.» Develop game using Unreal Engine 5» Design, implement, update, and maintain low level animation systems through packed data, template metaprogramming, multithreaded design, Animation Blueprints, State Machines, Blend Trees, and Sequencer/MovieScene» Pitch ideas and execute on them to achieve frame-perfect and pixel-perfect results with easy to use workflows» Modify core Unreal Engine animation systems to reach quality and workflow goals for the Engineering and Animation teams» Work daily with engineers, artists, designers, and production, reviewing colleagues’ work and training up junior and mid-level developers» Drive results and solve complex problems through tight iteration and quick feedback

EDUCATION

2017 — 2018

Animation Mentor

Classic Animation

2010 — 2014

Asbury University

Bachelor of Arts (BA), Media Communications

2015 — 2015

Animation Mentor

Classic Animation

SKILLS

CinematographyComputer GraphicsPost ProductionAdobe Premiere ProImage EditingPhotographyScreenwritingCamera OperatingUnreal Engine 4Adobe PhotoshopGraphicsWeb DesignFilmVideo ProductionMayaLightingVideoComputer AnimationDreamweaverIllustratorVideographyAfter EffectsMotion GraphicsPhotoshopMultimediaAdobe Creative SuiteStorytellingVideo EditingPremiereDirectingFilm ProductionProgrammingVirtual RealityFinal Cut StudioCameraShort FilmsMacDigital Photography3d3d Modeling

ABOUT NATHANIEL WINCKLER

I am an Expert Technical Animation Designer (or TDiA) based in Los Angeles with over seven years of experience bringing stories and games to life through dynamic and innovative animation. My journey into animation was ignited by my love for Pixar\'s The Incredibles, a film that continues to inspire my work. I specialize in 3Cs, C++, game engine development, and 3D animation, blending technical expertise with creative storytelling. Passionate about pushing the boundaries of animation, I thrive on collaborating with innovative teams to create immersive, captivating experiences. I often compare my role to that of an inventor. Every day, I get to invent new and better ways to author and use animation. My eye for quality animation and experience as an animator help me develop those new solutions in ways that are artist-friendly and pixel-perfect. Let\'s connect and explore the future of storytelling together!

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