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Start for FreeArdi Rudini
Founder Leader @Trimatra Studio
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WORK HISTORY
Founder Leader @Trimatra Studio
Sukabumi, ID
Co-founded Trimatra Studio with my twin brother, starting with just the two of us—me as Graphic Designer and my brother as Programmer—and grew it into a team of 8 members. Led the development of 10+ games across various genres and 25+ hyper-casual games, both through self-publishing and partnerships with other companies. Acted as Director, Art Director, and Senior 3D Artist, managing the creative vision, production timelines, and artistic elements of all projects. Oversaw multiple project lifecycles from concept to release, ensuring timely delivery and maintaining quality across all outputs.
EDUCATION
Universitas Pembangunan Nasional Veteran Jakarta
Bachelor of Engineering - BE
ABOUT ARDI RUDINI
I am a multidisciplinary game developer specializing in 3D art, level design, and full environment production across Unreal Engine, Unity, and Roblox. My journey began in high school and has grown into a full-time professional career, combining creative vision with strong technical execution. I bridge the gap between art and gameplay by designing immersive worlds that are not only visually compelling but also thoughtfully structured for player experience, performance, and production efficiency. What I Do : • 3D Modeling & Environment Creation • Level Design & Gameplay Flow • Lighting & Look Development • Engine Integration & Optimization • Character & Asset Production • Creative Direction & Team Leadership Tools & Technical Skills Engines: Unreal Engine • Unity • Roblox Studio 3D & Texturing: Blender • Substance Painter • Substance Designer • Substance Sampler Design Tools: Photoshop • Illustrator Workflow & Collaboration: GitHub • Notion • Trello Versatile Game Experience I have contributed to simulator, casual, hyper-casual, educational, and horror titles — both self-published and in collaboration with publishers, content creators, and YouTubers. I adapt workflows across multiple engines while maintaining strong artistic consistency and optimized performance. Let’s Connect I am open to studio opportunities, remote collaborations, and ambitious game projects. If you’re looking for someone who can shape environments from layout to final polish, let’s build something impactful together.
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