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Joshua Nelson

Founder Lead Developer @Luminous4d, Llc

San Rafael, CA, US
EMAILS
j•••••@luminous4d.com
MOBILE NUMBERS
+14•••••••69

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WORK HISTORY

Mar 2016 — Present

Founder Lead Developer @Luminous4d, Llc

Fairfax, CA, US

How Things Work VRA mobile VR product line describing systems such as automobile engines, transmissions, telescopes, microscopes, human anatomy, and many more in an immersive 3D interactive narrated experience. Essence of IlluminationAn independent, cinematic VR entertainment experience for Oculus, Vive and PlayStation VR that sends the user into realistic fantasy worlds with rich details unlike anything to date.Brain Voyager A Virtual Reality based game for mobile and Oculus & Vive published to Steam.

EDUCATION

2010 — 2014

College of Marin

Computer Science

1991 — 1993

Berkeley Psychic Institute

Clairvoyant Program, Paranormal abilities

N/A

University of California, Berkeley

Master of Computer Applications - MCA, 3D

SKILLS

Adobe Creative SuiteGraphicsVideoGraphic Design3dTechnology IntegrationAnimationProject ManagementPost ProductionArtManagementArt DirectionWeb DesignAfter EffectsPhotoshopVisual EffectsSocial MediaVideo ProductionVideo EditingMultimediaProgramming LanguagesLayout

ABOUT JOSHUA NELSON

In my 30-years in the 3D and VFX industry, I have proven an efficient and productive leader. I founded the virtual reality studio Luminous4D, LLC in 2016 which shipped many client projects and our own title Essence of Illumination. I’ve managed both in-house and offshore artists & developers, often as the liaison between the two groups. Worked with a wide range of project types and often have been the first to develop cutting edge technologies on emerging platforms. I’ve gained experience with all aspects of development pipelines, 2D/3D design, modeling, animation, video production, network render, and coding, including the app publication process and store listings.My clients have included such names as LucasArts, Electronic Arts, Storm Front Studios, Star Trek & Paramount Pictures, Rocket Science Games and others. I’ve won industry recognized awards, published articles in major magazines and industry specific websites. I have lectured and written published magazine articles on my techniques, and have been sponsored by Autodesk, Microsoft, and Stereo Graphics.Outside of the game industry I have worked for firms such as Northrop Grumman, Intel, Integrated Device Technologies, HP, Salesforce and others. These projects included lighting & physics simulations, converting data, realtime cloud input & processing; all giving me a well-rounded understanding of how to apply 3D & VR tech to a wide range of applications.I was born and raised in Marin County & Palo Alto, I lived just a couple blocks from Steve Jobs and began programming at age 9. This was due to my father, who was in public relations at the heart of Silicon Valley tech around the time Apple was building their first PCs in a garage. Before computers could process 3D graphics I was a professional photographer & video producer. I launched my career in 3D CGI in 1992 when I won the first ever 1st Prize at the Autodesk 3D Studio Competition at their headquarters in Sausalito, Ca.

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