Unlimited Email and Phone number
Everything you need to reach more inboxes and close more deals
Unlimited Contact Only at$79
Vitor Hugo
Lead Technical Artist @Sphere Project
Signup · Get unlimited contacts
WORK HISTORY
Lead Technical Artist @Sphere Project
BR
Developed and implemented 60+ real-time visual effects across two game projects, optimizingperformance while ensuring high-quality visuals- Built multiple editor tools for Unreal Engine 5 and Houdini using C++, Python, and Blueprints, includinga procedural building generator, accelerating world design and cutting development timeby over 800 hours- Engineered an advanced destruction system for materials like concrete, glass, andvehicles, improving physics accuracy and real-time performance, reducing computationaloverhead by 60%.
EDUCATION
PUC Minas
Ensino Normal Médio, 3D Artist
ABOUT VITOR HUGO
Procedural Technical Artist with professional experience since 2018, specialized in Houdini, Unreal Engine, Python, C++ and OpenGL. I focus on building procedural tools, automating pipelines, and optimizing performance for real-time projects. Skilled in shader development (HLSL, GLSL) and system integration, always aiming to improve creative and technical workflows in production environments. I\'m deeply passionate about games, especially the Horizon franchise from PlayStation, which continues to inspire my work and creativity in the industry. Technical Abilities: • Houdini; • Unreal; • Unity; • C#; • C++; • Python; • HLSL; • GLSL; • Procedural Tools; • OpenGL; • Optimization; • Git; Tools: • Visual Studio; • Github; • Perforce; Personal Qualities: • Fast learner; • Organized; • Good in troubleshooting; • Customer experience; • Good to give and receive feedbacks; Portfolio: GitHub: https://github.com/VitorHugoDV/VitorHugoDV/blob/main/README.md Published Games: https://vitordv.itch.io
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.



