Trond Hille

Fx Technical Director & Cg Manager @NOV

Houston, TX, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2022 — Present

Fx Technical Director & Cg Manager @NOV

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Houston, TX, US

Manages the Corporate Marketing 3D animation team, spanning across the US and EU. Overseeing cloud-based production workflows, rendering infrastructure, and pipeline development. Houdini TD and technical artist, implementing new tools, troubleshooting and supplement VFX and production work.Key Highlights- Lead and mentor a distributed team across multiple times zones- Pipeline development, implemented Prism and custom tools, leveraging OpenUSD standards- Develop tools, scripts and pipeline standards for ingesting CAD models- Maintaining our AWS \"Studio-in-the-cloud\", enabling scalable production environment and an efficient cross-site collaboration- Manage a Deadline-based cloud render farm, setting up custom AMIs, developing scripts and tools to optimize pipeline and workflows- Producing Houdini HDAs, tools and Python scripts, to both help and automate workflows, asset creation and model optimizations- Establishing workflow and pipeline standards- Supporting team with Look-development, VFX and production work- Collaborate with IT to ensure performance, security and scalability of production infrastructure.

EDUCATION

2003 — 2004

Noroff School of Technology and Digital Media

3D Design & Animation

2006 — 2006

Teesside University

Workshop, Acting for Animators with Ed Hooks

2012 — 2012

CG Society

Introduction to FX using Houdini

2005 — 2006

Noroff School of Technology and Digital Media

3D Film Production

2016 — 2017

Allan McKay's Live Action Series

VFX, ThinkingParticles, FumeFX

2016 — 2016

Allan McKay's FX Technical Director Transformation FXTDT

VFX

SKILLS

Thinkbox Deadline3d RenderingComputer AnimationV-RayTexturing3dAnimationCompositingOculus Rift DevelopmentNukeVisual EffectsMaxscriptLighting3d ModelingMental RayAfter EffectsPhotoshop3d VisualizationMicrosoft Hololens DevelopmentVideo GamesThe Foundry Nuke3d Studio MaxMayaVrayUnity3dComputer GraphicsRenderingHoudiniC#

ABOUT TROND HILLE

Experienced Technical 3D artist, specializing in high quality, procedural art and VFX for both rendered and real-time content. More than 15 years in the industry, in a wide range of industries from TV series to marketing. From working with highly creative 3D models and styles to very technical and complex, realistic CAD based animations. I have broad experience in every step of the typical production pipeline and understanding of underlying principles. I consider myself 60% artist 40% technical, meaning I thrive in the gap between the art and the tech. Having an excellent eye for quality and design, I also always think how we build worlds faster using procedural techniques? Optimize the data? How can you automate repeating processes or create tools to make tasks easier? Always work better and smarter, so a small team can achieve more. I really enjoy solving these issues, while striving for excellent final visual output. Primary Software - daily use:SideFX Houdini The Foundry Nuke Adobe CCThinkbox DeadlineTeradici PCoIP Secondary Software - occasional or previous daily use:Autodesk 3dsMax Blackmagic FusionUnity3DScripting/Programming Languages utilized:VEX, Python, C#, MaxScriptI also have limited knowledge and experience with Unreal Engine and especially the Niagara VFX graph.

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