Tim White
Narrative Game Designer @Scopely
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WORK HISTORY
Narrative Game Designer @Scopely
GB
Star Trek Fleet Command (Android, iOS, Windows, Mac)- DIGIT/ScopelyRelease: 29 November 2018 (ongoing content releases)I’m a game writer and narrative designer on DIGIT and Scopely’s hit MMO 4X midcore game, Star Trek Fleet Command, working within the narrative team\'s writers room, with a strong focus on the game’s ongoing Missions (to explore strange new worlds!) and Arc releases. I work remotely from my home office in the UK.
EDUCATION
Sheffield Hallam University
Bachelor of Science (BSc) with Honours, Software Engineering
The Open University
Bachelor of Arts (BA) with Honours English Literature, Creative Writing
Sheffield Hallam University
MSc, Entertainment Software Development
SKILLS
ABOUT TIM WHITE
Writer & Narrative Designer with over 15 years\' professional experience. Game Dev Hero Finalist Writing & Narrative 2023Limit Break Mentor 23 24 25Google/MS Suite, Confluence. Can quickly adapt to your engine/pipeline.Writing- Can study different narrative genres and styles. I\'m drawn to imaginative speculative fiction with something meaningful to say, alongside grounded and realistic characters and details. I enjoy writing humour, and find it helps with most genres and styles- Can write for varied game genres and audiences- Defining tone, target audience and narrative genre- Inventing setting and lore as required by the narrative, or innovating within an existing IP- Creating varied, flawed characters, and going beyond the bio to realise them in action and dialogue, across evolving arcs- Plotting narrative in consideration of gameplay- Piecing together narrative from disparate parts, even tooltips, to gradually reveal the story- Writing and rewriting, working with other writers, sharing with the team, and editing to polish- Writing scripts for cutscenes and trailers, and copy for websites, press releases and marketing- Text for UI, item descriptions and tutorials- Maintaining a high standard of written communication in design and narrative documentation- A strong grounding in history and the humanities, and a willingness to research new areas.Narrative Design- Planning and budgeting content to meet gameplay and narrative requirements- Overseeing the text pipeline, from spreadsheets and wikis, to game engines and version control- Systems design experience within a design team, taking ownership through to implementation- Producing diagrams and mock-ups to help communicate designs- Voice casting and direction, with experience directing actors remotely and in the studio- Preparing content for localisation, and working closely with translators to answer questions- Experience authoring content for dialogue trees and interactive fiction- Skills in visual programming, and narrative scripting languages like Ink and Twine.Editing and Proofing- Editing existing text content for characterisation, plot, pacing, setting, and style, with experience localising to English- Proofing for grammar/punctuation/spelling.BA in English Literature and Creative Writing, and BSc and MSc in Software EngineeringTech SkillsSoftware engineer and gameplay scripter, with multiple years’ professional experience across Unity and in-house engines and scripting tools. Also long-term experience with JIRA, Perforce, Git
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