Katai Tang

Principal Ui Designer @Scopely

Los Angeles, CA, US
EMAILS
k••••••••@scopely.com
MOBILE NUMBERS
+18•••••••71

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WORK HISTORY

Apr 2020 — Present

Principal Ui Designer @Scopely

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Culver City, CA, US

Led UI design for Marvel Strike Force, Avatar: Pandora Rising, and other unannounced titles. Defined strategy, mentored design teams, and focused on creating scalable, engaging player experiences.

EDUCATION

N/A

Avid Training Services

Avid Certified Media Illusion Pro

N/A

Apple Authorized Training Centers

Apple Certified Technical Coordinator (ACTC)

N/A

Gnomon School of Visual Effects

Certificate Program in 3D Modeling and Visual Effects, Maya

SKILLS

FlashIllustratorFilmGame DevelopmentHdriVisual EffectsAfter EffectsMotion GraphicsPhotoshopCinema 4dUser Experience DesignUnity3dUser Interface DesignMotion TrackingCompositingVideo GamesColor Management

ABOUT KATAI TANG

I’m a multi-disciplinary Creative Motion + Interactive Designer with over 15 years of experience in gaming and digital entertainment. I began my career as an award-winning broadcast designer, then transitioned into VFX and cinematics at Electronic Arts, contributing to iconic franchises such as Command & Conquer and The Lord of the Rings. This foundation in storytelling and technical craft naturally led me toward interactive and experience design.I later shifted into UX/UI design at Zynga and co-founded Superweapon Games, which was acquired by Kabam. Most recently, as Principal UI Designer at Scopely, I helped shape the vision and direction for titles including Marvel Strike Force, Avatar: Pandora Rising, and other unannounced projects, driving creative alignment across teams through high-fidelity animatics that visualize full-motion user flows. In this role, I partner with product managers, game designers, engineers, and tech artists to bring concepts to life—from initial idea to in-engine implementation.Looking ahead, I’m deeply interested in the future of real-time and interactive design tools like Rive, which merge design, animation, and runtime performance into a seamless creative pipeline. I’m also exploring workflow innovations with Framer, Uizard, and Adobe Sensei, leveraging AI to accelerate iteration.Core Skills• Design & UX/UI: Figma, Sketch, wireframing, prototyping, user flows, interaction design, accessibility, design systems• Motion & Visual: After Effects, Trapcode Suite, Photoshop, Illustrator, Cinema 4D, micro-interactions, motion language systems• Interactive & Game Tools: Unity 3D, Element 3D, real-time UI, VFX optimization, animatics, pipeline integration• Collaboration & Strategy: Cross-functional team alignment, product collaboration, mentoring, concept-to-implementation workflow

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