Katai Tang
Principal Ui Designer @Scopely
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WORK HISTORY
Principal Ui Designer @Scopely
Culver City, CA, US
Led UI design for Marvel Strike Force, Avatar: Pandora Rising, and other unannounced titles. Defined strategy, mentored design teams, and focused on creating scalable, engaging player experiences.
EDUCATION
Avid Training Services
Avid Certified Media Illusion Pro
Apple Authorized Training Centers
Apple Certified Technical Coordinator (ACTC)
Gnomon School of Visual Effects
Certificate Program in 3D Modeling and Visual Effects, Maya
SKILLS
ABOUT KATAI TANG
I’m a multi-disciplinary Creative Motion + Interactive Designer with over 15 years of experience in gaming and digital entertainment. I began my career as an award-winning broadcast designer, then transitioned into VFX and cinematics at Electronic Arts, contributing to iconic franchises such as Command & Conquer and The Lord of the Rings. This foundation in storytelling and technical craft naturally led me toward interactive and experience design.I later shifted into UX/UI design at Zynga and co-founded Superweapon Games, which was acquired by Kabam. Most recently, as Principal UI Designer at Scopely, I helped shape the vision and direction for titles including Marvel Strike Force, Avatar: Pandora Rising, and other unannounced projects, driving creative alignment across teams through high-fidelity animatics that visualize full-motion user flows. In this role, I partner with product managers, game designers, engineers, and tech artists to bring concepts to life—from initial idea to in-engine implementation.Looking ahead, I’m deeply interested in the future of real-time and interactive design tools like Rive, which merge design, animation, and runtime performance into a seamless creative pipeline. I’m also exploring workflow innovations with Framer, Uizard, and Adobe Sensei, leveraging AI to accelerate iteration.Core Skills• Design & UX/UI: Figma, Sketch, wireframing, prototyping, user flows, interaction design, accessibility, design systems• Motion & Visual: After Effects, Trapcode Suite, Photoshop, Illustrator, Cinema 4D, micro-interactions, motion language systems• Interactive & Game Tools: Unity 3D, Element 3D, real-time UI, VFX optimization, animatics, pipeline integration• Collaboration & Strategy: Cross-functional team alignment, product collaboration, mentoring, concept-to-implementation workflow
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