Ted McIlwain

Associate Level Design Director @Ubisoft Toronto

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2020 — Present

Associate Level Design Director @Ubisoft Toronto

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Far Cry 6 As the Associate Level Design Director, I was responsible for shaping the vision and guiding the team in achieving it for Outposts, Treasure Hunts & Checkpoints. This involved- Regular reviews of content and discussing ideas and issues with the team- Empowered a sense of ownership by not giving solutions directly but spurring creative discussion for the team to solve- Giving guidance to Level Designers as they asked questions- Identifying strengths and helping the team navigate difficult scenarios- Working with other disciplines to collectively move the content forward.

SKILLS

MayaTexturingGame MechanicsMultiplayer DesignGame Design3d Studio MaxUnreal EditorGame ScriptingPs3World BuildingSource EngineLevel DesignPerforceGame DevelopmentEnvironment ArtGameplayVideo GamesXbox 360Unreal Engine 3

ABOUT TED MCILWAIN

Level Designer with a passion to always improve my craft, while pushing myself and…

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Ted McIlwain — Associate Level Design Director at Ubisoft Toronto in Toronto, ON, CA | Unifers