Ali Asgarizadeh
Technical Artist @Ubisoft Blue Byte GmbH
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WORK HISTORY
Technical Artist @Ubisoft Blue Byte GmbH
Mainz, DE
Created optimized real-time VFX for Rainbow Six Siege using internal tools and shaders- Collaborated with designers and programmers on UI integration and game features- Contributed to debugging and asset optimization for both UI and VFX pipelines
EDUCATION
Darmstadt University of Applied Sciences
Bachelor of Arts - BA, Expanded Realities
SKILLS
ABOUT ALI ASGARIZADEH
Technical Artist at Ubisoft, with a strong technical foundation and a broad hands-on background across real-time VFX, 3D, and systems work.My strength lies in connecting visuals with underlying logic, using procedural and non-destructive approaches to build setups that stay flexible, readable, and robust.
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