Simon Gumbleton
Technical Sound Designer @Sony Interactive Entertainment
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WORK HISTORY
Technical Sound Designer @Sony Interactive Entertainment
London, GB
Working within the London Studio Creative Services Group audio team, my role involves assisting with editing, design and implementation of sound effects, ambiance, music and dialogue assets and systems using in-house and third party tools across a range of Playstation titles. The Deep & VR Luge - London Studio Project Morpheus tech demos GDC/E3/Gamescom (PS4)SingStar (PS3) Wonderbook: Book of Potions (PS3)Wonderbook: Diggs Nightcrawler (PS3)Wonderbook: Book of Spells (PS3)
SKILLS
ABOUT SIMON GUMBLETON
I am a London based sound designer with a broad range of audio-visual and multimedia…
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