Ryan Wallace
Principal Software Engineer @美国艺电公司
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WORK HISTORY
Principal Software Engineer @美国艺电公司
Vancouver, BC, CA
EDUCATION
Liverpool John Moores University
Bsc(Hons), Computer Games Technology
SKILLS
ABOUT RYAN WALLACE
Pioneered a microservices solution for sharing game assets across the entirety of EA.From individual contributor to leading a cross disciplinary team of 12 with a mission to aid reuse and to give artists their creative time back. Inspiring technical lead and individual contributor with tools, game and engine code experience. Working in the games industry since 2005 on multiple titles on multiple platforms.Passionate about product, UX and engineering culture. Previously - SCEE VR WorldsAs part of a team of 3 developed a level editing tool to rival the 3rd part offerings. My major focus being on visual scripting tools and cinematic editors and runtimes- SCEE WonderbookWorking on the Wonderbook toolset at the tail end of production of Book of Potions on ps3. Worked on maintaining and improving the connection map solution for databinding- SCEE HomeSenior tools programmer on the Home development kit. Delivering tools, art pipelines and API\'s to registered developers all over the world with specific focus on animation and content creation tools. Also responsible for the design, development and delivery of HdkApi a concise library of IronPython bindings to allow our developers to get more from our tools- Codemasters central technology department. Delivering tools, asset pipelines and custom solutions for titles on PC, X360 and PS3. Specialising in art pipeline creation with experience in writing complete pipeline solutions for large scale streaming world games. Significant experience in 3ds max, writing custom exporters, asset systems, mesh conditioning and pipeline interfaces.
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