Ryan Spinney

Lead Environment & Props Artist @Ubisoft Berlin

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2021 — Present

Lead Environment & Props Artist @Ubisoft Berlin

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Berlin, DE

I am currently working at Ubisoft Berlin as a Lead Environment & Props Artist. Previously, I have worked on the production and release of Far Cry 6.My responsibilities include- Art team management, recruitment and mentoring- Level Art (terrain sculpting / location creation / set dressing)- Asset creation (from prototype through to final production)- Hard surface modeling- Texturing with Substance Painter & Marmoset Toolbag- Jira task management- In-house skills training- Cross-studio communication- Organizing and running on-site / remote interviews and participating in hiring decisions

SKILLS

3d ModelingMaya3dEnvironment ArtGame ArtMaya LtUnreal EngineMultiplayerAsset ArtGameplaySubstance PainterGame DesignAdobe PhotoshopVideo GamesComputer GraphicsTexturingGame EnginesZbrushFusion 360Ps3BakingLevel DesignUnreal Engine 4Computer GamesSource EngineGame DevelopmentUv Mapping

ABOUT RYAN SPINNEY

I am a Lead 3D Artist with over 13 years of professional games industry experience. I have worked on 5 titles and have worked for studios such as Ubisoft, Guerrilla Games and Dekogon.My main area of expertise is creating Environment Art and 3d Assets, but I also have a strong interest in Level Design and Game Design.In recent years I have expanded my skill set by gaining experience in team leadership, managementand production planning, all of which I have greatly enjoyed. I love working with creative, driven people who strive to make the best games possible.I thrive in a positive and encouraging team atmosphere and I do my best to create and foster those conditions.I am always interested to learn about exciting opportunities, so please feel free to contact me if you have a project you think I would be a great fit for!

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Ryan Spinney — Lead Environment & Props Artist at Ubisoft Berlin in Berlin, DE | Unifers