Ryan Spinney
Lead Environment & Props Artist @Ubisoft Berlin
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WORK HISTORY
Lead Environment & Props Artist @Ubisoft Berlin
Berlin, DE
I am currently working at Ubisoft Berlin as a Lead Environment & Props Artist. Previously, I have worked on the production and release of Far Cry 6.My responsibilities include- Art team management, recruitment and mentoring- Level Art (terrain sculpting / location creation / set dressing)- Asset creation (from prototype through to final production)- Hard surface modeling- Texturing with Substance Painter & Marmoset Toolbag- Jira task management- In-house skills training- Cross-studio communication- Organizing and running on-site / remote interviews and participating in hiring decisions
SKILLS
ABOUT RYAN SPINNEY
I am a Lead 3D Artist with over 13 years of professional games industry experience. I have worked on 5 titles and have worked for studios such as Ubisoft, Guerrilla Games and Dekogon.My main area of expertise is creating Environment Art and 3d Assets, but I also have a strong interest in Level Design and Game Design.In recent years I have expanded my skill set by gaining experience in team leadership, managementand production planning, all of which I have greatly enjoyed. I love working with creative, driven people who strive to make the best games possible.I thrive in a positive and encouraging team atmosphere and I do my best to create and foster those conditions.I am always interested to learn about exciting opportunities, so please feel free to contact me if you have a project you think I would be a great fit for!
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