Rose Dufresne

Gameplay Software Engineer, Invincible Vs (Quarter up Studios) @Skybound Entertainment

Montreal, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2023 — Present

Gameplay Software Engineer, Invincible Vs (Quarter up Studios) @Skybound Entertainment

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Montreal, QC, CA

Contributed to the development and production of Invincible VS Implemented system for environmental destruction which allows artists to easily set different states of destruction for elements in the levels Worked on many core UI elements, such as the HUD, Character Select screen, Arena Select screen, Main Menu, Social mode and more Prototyped different modes for the game, specifically for the single-player experienceINVINCIBLE VS is a brutal 3v3 TAG fighting game set in the Invincible Universe created by Robert Kirkman, Cory Walker and Ryan Ottley. Quarter Up is Skybound’s first in-house gaming studio.

EDUCATION

2014 — 2016

Champlain College, Saint-Lambert

DEC, Pure and Applied Science

2016 — 2020

Concordia University

Major in Computer Applications, Minor in Game Design

ABOUT ROSE DUFRESNE

Being a person that is always interested in learning new skills and determined at completing challenges to the best of my ability, I am always interested in pursuing any opportunity to expand my knowledge in the field of computer science.During my experience at Concordia University and at Ubisoft, I\'ve learned to appreciate many aspects of computer science over the years. For example, I love to use mathematical and physics concepts to simulate real life behaviours in software applications, which is why I gained a great appreciation to numerical methods that help these concepts become feasible in a digital medium. Because of my love for mathematical concepts and art, I\'ve also gained a particular interest in computer graphics and animation programming. In fact, so much so that I am always actively pushing myself to learn more about these subjects to be able to one day pursue a career closely related to them in the future.Thanks to my game design minor and my experience as a gameplay developer, I also had the opportunity to combine the very technical aspects of programming with art! I have always been a very artistic person and I absolutely didn\'t want to let my talents go to waste, which is why I love creating games. It perfectly combines the mathematical and logical aspects of computer science with art.Lastly, something you should know about me is that I am very passionate about helping others learn more about programming and the fantastic ways I\'ve found how to combine technology and art. I strive to inspire new programmers to find a career path they will love and to help them when they need it. This is why I actively organize and participate in networking events such as game jams, hackathons and conferences where I host workshops, mentor and attend as a speaker. I do this completely voluntarily because I know how hard it is to take the steps to find a career you love and I want to share my own experiences with others to find the same success I have.

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Rose Dufresne — Gameplay Software Engineer, Invincible Vs (Quarter up Studios) at Skybound Entertainment in Montreal, CA | Unifers