Robert Rice
Senior Technical Sound Designer @Infinity Ward
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WORK HISTORY
Senior Technical Sound Designer @Infinity Ward
Los Angeles, CA, US
Responsibilities-Conceptualize, prototype, and develop in-game audio content, systems, pipelines, and processes for multiplatform Call of Duty games-Provide detailed technical reviews and prototypes for audio system, feature, tool, and pipeline improvements-Lead sound design for vehicle killstreaks, physics, scripted events, server keyframe, animation keyframe, destruction, driving, and flying simulations-Lead and supervise sound design for destructible environments, VFX, physics, and animation keyframe-Support the audio department with Python-scripted data reports, processes, and LLM prototyping-Assist the dialogue team with voiceover design, prototyping, and process improvements-Provide technical support and supervision to the QA department during formal and regular internal playtests-Ensure engineers have a clear understanding of problems to be solved, supported by technical writing, media, and task reviews-Produce detailed documentation for audio systems and processes-Facilitate cross-departmental communication and collaboration to meet project goals and milestones-Encourage the growth and development of junior and senior talent by identifying challenges and collaborating to create solutions-Supervise and participate in high risk recording sessions for quality control and experiential reference - such as high powered military aircraft.Shipped content-Call of Duty: Modern Warfare of Duty: Modern Warfare II-Call of Duty: Warzone 2.0-Call of Duty: Warzone Mobile-Call of Duty: DMZ BetaPost Ship Content-MWII Season 01-MWII Season 01 Reloaded-MWII Season 02-MWII Season 02 Reloaded-MWII Season 03 -MWII Season 03 Reloaded-MWII Season 04-MWII Season 04 Reloaded-MWII Season 05-MWII Season 05 Reloaded-MWII Season 06-MWII Season 06 Reloaded-MWII The Haunting: Operation Nightmare
EDUCATION
College of Charleston
B.S. International Business, Japanese Studies
Greensboro Day School
Diploma
SKILLS
ABOUT ROBERT RICE
Robert is a multimodal designer specializing in real-time, interactive, and immersive audiovisual storytelling. Best known for games and location-based experiences, he works with major and independent studios to build stylistically differentiated concepts for audiences worldwide.Beginning as an experimental artist, he discovered a thriving scene of interactive sound designers and software developers in Los Angeles. From early VR selections at the Cannes Film Festival to multibillion-dollar blockbuster games, he has helped shape the interactive landscape for the last decade using Unreal Engine, Unity, Havok, Wwise, and other proprietary engines. Today he focuses on art and tools that connect real-time design, interactivity, and emerging procedural and generative workflows for the next generation of creative media and performance. Over the past five years, he has collaborated with audio teams at Infinity Ward and Microsoft Game Studios, where large-scale technical precision and creative experimentation continue to shape his Speaking Events:GameSoundCon – October 28-29, 2025Fair Play: Adopting Generative AI in Indie and WorkflowsOctober 29 - 4:15pm-5:15pm - Research Track - Academy
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