Rajul Ramchandani
Systems & Technical Designer @Santa Monica Studio
Signup · Get unlimited contacts
WORK HISTORY
Systems & Technical Designer @Santa Monica Studio
God of War: Ragnarok System & Tech Design Owner for 3 Realms Assisted, Designed, and oversaw Game Mechanics from early project pitching & prototyping to late project polish and finishing TD Owner for 3 Biomes with multiple levels Full level scripting for custom level moments and puzzles for level Design team Minigames, interactions and Set pieces Custom Character moments and sequencing Closely worked with Level Design, Animation, Tech Art, GPE, Combat to coordinate Full playable block mesh Layout of puzzle space in final game Helped Design new Visual Scripting tools and patterns Guided and supported Level Design and other groups on best practices and support complex problems across the game
SKILLS
ABOUT RAJUL RAMCHANDANI
Portfolio: I am a people and process driven…
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.