Pier-Luc Simard

Intermediate 3d 2d Artist @Ubisoft Montréal

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Aug 2022 — Present

Intermediate 3d 2d Artist @Ubisoft Montréal

View department →

Montreal, QC, CA

EDUCATION

2018 — 2021

NAD, School of Digital Arts, Animation and Design - UQAC

Bachelor's degree, Game and Interactive Media Design

2012 — 2014

La cité collégiale

College degree, 3D animation

SKILLS

ModelingUv MappingComputer AnimationLighting DesignAnimationCompositingDigital SculptingTexture ArtistNukeClient RelationsLayoutLightingLogo Design3dMudboxArtMayaPremiereClient ServicesTexturingMicrosoft OfficeVisual Effects3d ModelingEndorsementsAfter EffectsZbrushUv LayoutPhotoshop

ABOUT PIER-LUC SIMARD

3D/2D artist, currently working on an unannounced (and awesome) project at Ubisoft Montreal! My daily tasks consist of: Level Art: I am often called upon production and the brand team to create organic levels, both visually and gameplay-wise Software: Maya, Blender, Unreal engine, Snowdrop, Unity 3D: Props: I often model, create shaders for and texture various assets (hard-surface & organic) Software: Maya, Zbrush, Painter, Designer Environments: I often model, create shaders for and texture various interior/exterior environments (hard-surface & organic) Software: Maya, Zbrush, Painter, Designer Characters: I often model, create shaders, texture, rig and pose characters from production (and sometimes my own) Software: Maya, Zbrush, Painter, Designer Rendering: I will often prep and render my (or anyone else\'s) assets in order to maximize their quality, while also matching whatever concept/mood i need to follow. Additionally, I have intermediate level lighting and composition skills Software: Marmoset suite, Iray, Keyshot

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.