Pier-Luc Simard
Intermediate 3d 2d Artist @Ubisoft Montréal
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WORK HISTORY
Intermediate 3d 2d Artist @Ubisoft Montréal
Montreal, QC, CA
EDUCATION
NAD, School of Digital Arts, Animation and Design - UQAC
Bachelor's degree, Game and Interactive Media Design
La cité collégiale
College degree, 3D animation
SKILLS
ABOUT PIER-LUC SIMARD
3D/2D artist, currently working on an unannounced (and awesome) project at Ubisoft Montreal! My daily tasks consist of: Level Art: I am often called upon production and the brand team to create organic levels, both visually and gameplay-wise Software: Maya, Blender, Unreal engine, Snowdrop, Unity 3D: Props: I often model, create shaders for and texture various assets (hard-surface & organic) Software: Maya, Zbrush, Painter, Designer Environments: I often model, create shaders for and texture various interior/exterior environments (hard-surface & organic) Software: Maya, Zbrush, Painter, Designer Characters: I often model, create shaders, texture, rig and pose characters from production (and sometimes my own) Software: Maya, Zbrush, Painter, Designer Rendering: I will often prep and render my (or anyone else\'s) assets in order to maximize their quality, while also matching whatever concept/mood i need to follow. Additionally, I have intermediate level lighting and composition skills Software: Marmoset suite, Iray, Keyshot
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