Mathieu Bérubé

Expert Game Designer @Funcom

Trenton, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2023 — Present

Expert Game Designer @Funcom

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NC, US

Dune: Awakening

EDUCATION

1999 — 2000

Centre NAD

College, Video Game Design

SKILLS

Game DesignLevel DesignMultiplayerGame MechanicsGameplayArtificial IntelligenceGameplay SystemsUnreal EditorWorld BuildingPerforceVideo GamesXbox 360CinematicsEnvironment ArtGame Development

ABOUT MATHIEU BÉRUBÉ

I\'ve been in the industry for over twenty-five years and I\'ve shipped multiple high profile games.I started my career working for Ubisoft Montreal where I played a big part on the Splinter Cell franchise as a Level Designer.I then joined Digital Extremes as a Lead Designer where I\'ve helmed the vision for the Vendettas mode of The Darkness II and for the Multiplayer component of BioShock 2. Then rejoined Ubisoft but at their Toronto studio, where I worked on Watch Dogs: Legion as a Senior Game Designer - Gameplay.Over the past few years I threw my skills with the team at Funcom working on Dune: Awakening, where as an Expert Game Designer I helped shape and tune a lot of the game\'s 3Cs and combat verbs.My experience over the past two decades from both the level design and game design fields has empowered me with a unique skillset that allows me to really focus on championing player agency at the second-to-second and minute-to-minute gameplay levels.In my spare time I\'ve also started writing science fiction and just put my first short story on the Kindle store.Looking forward to connect!

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