Mathieu Charlet
Gameplay Programmer @Haven Studios Inc
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WORK HISTORY
Gameplay Programmer @Haven Studios Inc
Montreal, QC, CA
EDUCATION
Université du Littoral Côte d'Opale
HND/DUT, Computing
Rubika
+5 Master Degree, Game Design & Production Management
ABOUT MATHIEU CHARLET
11+ years of experience as a Senior Gameplay Programmer Experience on titles for console, PC, and mobile Former Ubisoft and Square-Enix Entrepreneurial experience as a Product and Tech guy- In a nutshell- Specialized in gameplay (gameplay system) development, focusing on complex game mechanics- Programming in C++ and C#- Experience in console/PC games and mobile games- Experience with Unity, Unreal, and in-house game engines- Project management using Waterfall, SCRUM, and Agile methodologies- Collaboration with design, art, and audio teams- Performance optimization and bug fixing Games I have worked on- Tom Clancy\'s Rainbow Six: Siege (2020, PC & Consoles)- Shadow of the Tomb Raider (2018, PC & Consoles)- Deus Ex: Mankind Divided (2016, PC & Consoles)- Lara Croft GO (2015, Mobile)- Watch_Dogs (2014, PC & Consoles)- Rabbids Land (2012, Wii U)- Rabbids: Alive & Kicking (2011, Xbox 360)- Raving Rabbids: Travel in Time (2010, Wii)
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