Mathieu Charlet

Gameplay Programmer @Haven Studios Inc

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2024 — Present

Gameplay Programmer @Haven Studios Inc

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Montreal, QC, CA

EDUCATION

2004 — 2005

Université du Littoral Côte d'Opale

HND/DUT, Computing

2005 — 2009

Rubika

+5 Master Degree, Game Design & Production Management

ABOUT MATHIEU CHARLET

11+ years of experience as a Senior Gameplay Programmer Experience on titles for console, PC, and mobile Former Ubisoft and Square-Enix Entrepreneurial experience as a Product and Tech guy- In a nutshell- Specialized in gameplay (gameplay system) development, focusing on complex game mechanics- Programming in C++ and C#- Experience in console/PC games and mobile games- Experience with Unity, Unreal, and in-house game engines- Project management using Waterfall, SCRUM, and Agile methodologies- Collaboration with design, art, and audio teams- Performance optimization and bug fixing Games I have worked on- Tom Clancy\'s Rainbow Six: Siege (2020, PC & Consoles)- Shadow of the Tomb Raider (2018, PC & Consoles)- Deus Ex: Mankind Divided (2016, PC & Consoles)- Lara Croft GO (2015, Mobile)- Watch_Dogs (2014, PC & Consoles)- Rabbids Land (2012, Wii U)- Rabbids: Alive & Kicking (2011, Xbox 360)- Raving Rabbids: Travel in Time (2010, Wii)

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Mathieu Charlet — Gameplay Programmer at Haven Studios Inc in Montreal, QC, CA | Unifers