Alexandre Chekroun
Senior Technical Artist @Haven Studios Inc
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WORK HISTORY
Senior Technical Artist @Haven Studios Inc
Montreal, QC, CA
Maintain, optimize and develop procedural tools in Houdini and Unreal
EDUCATION
Ecole Nationale du Jeu et des Medias Interactifs Numériques
Master, Video games, arts, programming
SKILLS
ABOUT ALEXANDRE CHEKROUN
I have more than 20 years of experience in the video game industry as 3D Artist, Technical Artist and Technical Director. Excellent expertise of the whole game development pipeline on all current platforms- I\'m specialized in graphics pipeline and tools development to make artists life easier. I make the link between programmers and artists by implementing creative solutions- I\'m able to manage a team of technical artists, I help the team take critical technical decisions to get the best performance and visual quality out of target platforms- My thirst for learning encourages me to look out for new tools and techniques in order to improve games quality and team efficiency.Game engines: Unreal, Unity3D, proprietary engines.DCC tools: Houdini, 3dsmax, Maya, ZBrush, Substance Designer, Substance Painter, Photoshop, XNormalScripting: Python, MaxScript, MEL, Javascript, C#
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