Marc Sodermanns

Director User Experience Design @美国艺电公司

Burnaby, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2024 — Present

Director User Experience Design @美国艺电公司

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SKILLS

Computer GamesSpieleentwicklungSpielmechanikLevel DesignGame DesignUser InterfaceHandyspieleAdobe PhotoshopVideo GamesGame MechanicsInterfacedesignComputer GraphicsGame DevelopmentMotion GraphicsPhotoshopAnimationSocial-Network-SpieleGameplayOnline GamingSpieldesignBenutzeroberflächeUser Interface DesignVideospieleComputerspieleTexturing

ABOUT MARC SODERMANNS

Hi, I am Marc and I am an ambitious and motivated designer in the area of UI/UX, motion, game- and graphic-design.Most recently, I worked as Experience Design Director for EA SPORTS FC and am responsible for the experience design direction for the game mode “Ultimate Team” and guide and lead the Experience Design department. I am mainly responsible for overseeing the experience design discipline. My position is to represent the experience design and its standards, as well as enforce its quality and execution. In close collaboration with the Ultimate Team leadership, we set the vision and strategy for how we want to achieve this and its priorities. I oversee the end-to-end standards for excellent experience design in all Ultimate Team initiatives. In addition, another area of expertise is to create impactful cross experiences, extending the player experience to other meaningful platforms such as mobile platforms, for example with the Companion App. There will also be many other initiatives to create community driven experience for players. My career started with working for advertising agencies and post-production and interactive media agencies until the journey led me into the games industry. I\'ve been in the creative industry for about 16 years, 10 of which have been in the games industry. My experience ranges from start-ups such as Digamore, where I worked as Lead UX Designer on a football management mobile app, or for the defensive AI company Helsing, where I helped build the user experience and product design department as Lead Product Designer. All the way to triple-A companies like Electronic Arts and Ubisoft. Here I worked on products like Avatar: Frontiers of Pandora, Need for Speed Heat and Unbound, FC (formally FIFA) and Skull & Bones. Studios I\'ve worked for include Massive Entertainment, Electronic Arts Ghost and Criterion, as well as Ubisoft in Mainz. Since 2009, I have also been working as a freelancer in the areas of game, UI/UX and motion design, giving training courses and webinars on these topics and writing articles for game and design magazines.Superpowerscoaching and training, support, teamplayer, trust, user-centered, motivating, feedback, solution-oriented, protecting serving and developing others, sharing, lead and guide, listening Hobbiesart, videogames, design, music, literature, comic, movies, travel, sport, cooking, boardgames

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Marc Sodermanns — Director User Experience Design at 美国艺电公司 in Burnaby, BC, CA | Unifers