Katharina K.
Speaker @Gamescom Dev
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WORK HISTORY
Speaker @Gamescom Dev
Speaker at devcom 2025devcom Developer Conference, Cologne – Aug 2025I had the opportunity to be a speaker at devcom 2025, one of Europe’s leading game developer conferences and the official partner event of gamescom.I hosted my first official roundtable on Cross-Platform UI & UX, with 84 people signed up and around 20 participants actively joining the discussion. Together we created a safe space to share stories, struggles, and solutions around adapting user interfaces and experiences across PC, console, and mobile platforms.The roundtable focused on challenges such as scaling UI elements, readability at different viewing distances, and accessibility workflows. Participants shared their insights, discussed tools and methods, and explored ideas for improving player experience across multiple platforms.This experience allowed me to exchange directly with professionals from diverse studios and backgrounds, strengthen my moderation skills, and contribute to the broader UX community at devcom.
EDUCATION
Hochschule Harz
Master of Arts - MA, Medien-und Spielekonzeption
Hochschule Mittweida
Bachelor of Science (B.S.), Medieninformatik und interaktives Entertainment
ABOUT KATHARINA K.
Hi, I’m KatharinaI design interfaces and experiences that feel intuitive, emotionally grounded and visually coherent. I combine Game UX and UI, Health Tech UX and visual storytelling to create products that support users through clarity, empathy and strong design logic.My work spans game development, medical technology and digital product design. I create UI systems, design flows, produce pipelines, collaborate across disciplines and translate complex ideas into clear and emotionally resonant experiences. As The Emotional Architect I focus on how players and users think, feel and act inside an interface.Experience and strengths UX and UI Design for games in genres like Point and Click, Jump and Run, Casual and Platformer Health Tech UX for medical devices, 3D animation workflows and visual documentation in collaboration with medical experts Producing experience for small and midsize teams including planning, coordination and cross functional communication Unity and Unreal Engine prototyping and implementation of UI Design Systems, interaction flows, accessibility and player psychology 2D animation, character driven visual design and narrative focused interfaces Experience working with international and interdisciplinary teams Strong skills in research, documentation, presentation and content creationFocus and passionI care about emotional clarity, inclusive design and experiences that support people. In games I focus on readable and expressive interfaces that guide players without breaking immersion. In health tech I focus on precision and communication that helps users understand their tools and make confident decisions.Looking for new opportunitiesI am open to roles in Game UX and UI, Product Design, System Design, UX Research or Production. Freelance and full time. I enjoy teams with strong collaboration, thoughtful processes and space for creativity.Let’s connectIf you are looking for a designer who works with empathy, structure and a clear emotional vision, feel free to reach out.Blog: https eyween.artstation.com/blogArtStation: https
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