Jean-Félix Rioux
Vfx Artist @Ubisoft Quebec City
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WORK HISTORY
Vfx Artist @Ubisoft Quebec City
CA
Design, create, and integrate realistic and surreal visual effects in line with the project’s artistic direction.Develop complex logic systems (similar to blueprints) to control in-game FX behavior.Optimize visual effects and underlying systems for performance and stability.Create custom materials, shaders (HLSL), and post-effects.Work daily with Ubisoft’s proprietary Anvil engine and a variety of 2D/3D software tools, including 3ds Max, Blender, Houdini, and Photoshop.Contribute to the creative vision from concept phase to final delivery.Collaborate closely with all departments including programming, audio, level design, combat design, directing, and rendering to ensure technical and artistic cohesion.
ABOUT JEAN-FÉLIX RIOUX
Making a new step forward everyday.
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