Jean-Philippe Roy

Associate Art Director @Ubisoft Quebec City

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2021 — Present

Associate Art Director @Ubisoft Quebec City

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Working on an unannounced project. I am currently responsible of the Character team and the Props and Architecture team. I act a bit as a team lead for both of theses team bay managing the tasks, personnels, recruitment, vacations etc. On the character team, I am involved in the characters design development. I try to keep communication with the others teams in the characters pipelines to avoid frictions and time consuming rework. With our tech Art team, we want to push the technologie used to improve the impact of the characters on screen. On the environment side, I plan the work of the artists on the team. I try to structure theirs objectives toward a common goal. I do a lot of research to find the appropriate reference and I am following up with them to guide the result in the common directions. I am currently involved in my team mates development. I try to find formations and ressources to help them grow as an artist in the compagnies and help them to achieve their carrier goal. I am working with the PW on the project to create the optimal pipeline for assets creations in environment and characters side. On the recruitment side, I am actively working with our recruiters to find and interview the ideal candidate for the project or the studio in some cases.

EDUCATION

2004 — 2005

NAD Center

AEC

2001 — 2004

CEGEP

DEC

ABOUT JEAN-PHILIPPE ROY

Unannounced project - Associate Art Director Rainbow Six Siege - Associate Art…

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Jean-Philippe Roy — Associate Art Director at Ubisoft Quebec City in Montreal, QC, CA | Unifers