Joshua Herbert
Senior Audio Software Engineer @nDreams
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WORK HISTORY
Senior Audio Software Engineer @nDreams
Farnborough, GB
Creating bespoke shared audio tools, software, plugins and systems for Unreal Engine, Console and VR hardware such as Quest and PlayStation 5 VR. Working with other company studios to drive the development process, plan software architectural designs, and engineer solutions based on project requirements.
EDUCATION
Coventry University
BSc, Games Technology
ABOUT JOSHUA HERBERT
Audio Software Engineer | C++/ JUCE / DSP I’m an Audio Software Engineer specializing in C++, JUCE, and real-time DSP for plugins and interactive audio systems. I’ve shipped commercial VST/AU plugins, contributed to and VR game audio pipelines, and built tools that help both designers and developers create immersive sound experiences.My focus is on building high-performance, reliable audio software — from DSP engines and FX chains to custom plugin architectures. I enjoy turning complex audio challenges into elegant, usable solutions that sound as good as they perform.When I’m not programming, I experiment with creative sound design, develop commercial plugins, and iterate on tools that push the boundaries of interactive audio. Key Skills & Expertise- Real-time DSP & audio engine development- C++ & cross-platform plugin development (JUCE framework)- VST, AU, and interactive audio systems- Audio optimization and performance tuning- Tooling, scripting, and workflow improvement for sound designers- VR/Spatial audio pipelines
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