Joshua Herbert

Senior Audio Software Engineer @nDreams

Leicester, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2024 — Present

Senior Audio Software Engineer @nDreams

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Farnborough, GB

Creating bespoke shared audio tools, software, plugins and systems for Unreal Engine, Console and VR hardware such as Quest and PlayStation 5 VR. Working with other company studios to drive the development process, plan software architectural designs, and engineer solutions based on project requirements.

EDUCATION

2018 — 2021

Coventry University

BSc, Games Technology

ABOUT JOSHUA HERBERT

Audio Software Engineer | C++/ JUCE / DSP I’m an Audio Software Engineer specializing in C++, JUCE, and real-time DSP for plugins and interactive audio systems. I’ve shipped commercial VST/AU plugins, contributed to and VR game audio pipelines, and built tools that help both designers and developers create immersive sound experiences.My focus is on building high-performance, reliable audio software — from DSP engines and FX chains to custom plugin architectures. I enjoy turning complex audio challenges into elegant, usable solutions that sound as good as they perform.When I’m not programming, I experiment with creative sound design, develop commercial plugins, and iterate on tools that push the boundaries of interactive audio. Key Skills & Expertise- Real-time DSP & audio engine development- C++ & cross-platform plugin development (JUCE framework)- VST, AU, and interactive audio systems- Audio optimization and performance tuning- Tooling, scripting, and workflow improvement for sound designers- VR/Spatial audio pipelines

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