Barnaby Smith

Technical Director @nDreams

Derby, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2025 — Present

Technical Director @nDreams

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EDUCATION

2007 — 2011

The University of Huddersfield

First Class, BSc Computer Games Programming

SKILLS

3d GraphicsReverse EngineeringProgrammingGame DesignVisual StudioCharacter AnimationShadersGameplayOpenglGameplay ProgrammingMobile ApplicationsCloud ApplicationsGame DevelopmentUnity3dGame PhysicsGame ToolsComputer GamesIos3dDirectxLevel DesignOpengl EsArtificial IntelligenceC#

ABOUT BARNABY SMITH

Technologist and creative leader, passionate about cutting edge technology and making impactful games. • 17 years industry experience• 10 years in cutting edge XR, Gear VR to Quest 3S / Vision Pro and beyond• 4 years in Technical Direction and tech-leaning Project Direction roles• Launch titles on many devices, history of working with pre-release hardware and SDKs. Enthusiastic at pushing boundaries• Proven track record building and growing technical teams, mentoring engineers and other technical staff, delegating work• Strategic delivery on business goals. Feeding into business strategy sessions, responsible for interpreting studio objectives into short and long term technical plans realised by the technical department• Passion for optimising both game performance and development workflows • Pragmatic approach for new technologies, balancing a push for being at the forefront with sustainable business operation• Demonstrated ownership of architecture, toolchains and technical approach• Deep multidiscipline team understanding and track record with all departmentsPlatforms: Quest 1/2/3, Vision Pro, Android XR, Pico, Rift, SteamVR, PSVR, Switch, Desktop, Mobile, WebLanguages: C++, C#, Python, HLSL/GLSL/CG, JavaScript and many othersEngines: UE4/5, Unity, proprietary enginesAutomation: TeamCity, Jenkins, GitHub ActionsVCS: Perforce, Git, SVN, Bitbucket, GitHub, GitLab, Helix SwarmOther: NPM, Maven, MySQL, MongoDB, Redis, Couchbase, 010 Editor, IDA, Web DevelopmentAnimation: Skeletal, Morphs, VAT, Facial Animation, Alembic, Ragdoll, SplinesAI: Behavior Trees, EQS, StateTree, HSM, Squad Behaviours, Crowds, NavigationPhysics: Chaos, PhysX, Box2D, SAT, CCDGraphics: GL ES, DX, Vulkan, Batching, HLODs, Occlusion, Shaders, Optimisation, LightbakingNetworking: P2P Realtime, Latency Mitigations, Async MP, Client/ServerTooling: Editor Widgets, Scripted Actions, Simplygon, Geometry Tools, Internal ServersFull resume available on request.

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