Ian Williams
Technical Art Director @Expression Games
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WORK HISTORY
Technical Art Director @Expression Games
Manchester, GB
EDUCATION
University for the Creative Arts
MA, Graphic Art
The Glasgow School of Art
BA(Hons), Fine Art; Printmaking
SKILLS
ABOUT IAN WILLIAMS
A dedicated professional with a wide range of experience across art disciplines and team management within the computer games industry. I easily adapt to proprietary in-house software, and am always willing to try new tools and methods to improve the art pipeline. In addition I am able to grasp core concepts of a project in order to assist and manage a team in the swift delivery of all key objectives. I am highly skilled in the following areas; Large-scale world/terrain creation. Lighting and effective use of shaders. Asset creation - high and low poly. Staff management of teams up to 10. Staff training in art pipelines, asset creation and environment creation. Asset and environment creation documentation. Art Toolset documentation. Key role in Art Toolset design and implementation. Whitebox, Pre-production visuals and Prototyping. Able to communicate and implement Art Director\'s vision throughout a project. Art Toolset/Methodologies and R&D. iOS/Android Development. Console Development Unity Development. VR Development Unreal Development Hell Let Loose PC/PS5/Xbox Series X/SThe Persistence PSVRThe Lost Bear PSVR/OculusFilthy Lucre PS4/PCSuper Stardust Ultra PS4Call of Duty: Strike Team iOS/Android.When Vikings Attack PS3/VitaWarhammer 40k Kill Team PS3/Xbox 360Bang Bang Racing PS3/Xbox 360BBR THD AndroidPre-production and Production work on Stormbirds PS3/Xbox360(unreleased).Pre-production work for RoadRashBattlefield Modern Combat PS2/XBOXPre-production work for StrikeNeed For Speed Underground PS2Need For Speed Underground PCPre-production Gui work for UntouchableLamborghini (unreleased) XBOX and PS2Eracer PCSpecialties: Outsource management, staff training, team and project management. Extensive industry experience in the following software, Maya, 3D Studio Max, Blender, Photoshop, Quixel Suite, Substance Designer, Substance Painter, After-Effects, Premiere, Worldmachine and Zbrush.
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