Stuart Walls

Art Director @Expression Games

Chester, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2025 — Present

Art Director @Expression Games

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EDUCATION

1996 — 1997

NEWI

BTEC, Art and Design

1994 — 1996

Yale College

A Level, Maths and Statistics, Design Communication

1989 — 1994

Darland High School

GCSE, 9 GCSE's

1997 — 2000

NEWI

BA, Graphic Design

SKILLS

Low Poly ModelingUv MappingVisual EffectsCgiPhotoshopMaxLightingPerforcePhotography3dEnvironment ArtVehicle ModellingGraphic DesignModeling3d Scanning & Cad Data ProcessingXbox 360Texture Painting3d Art Outsource ManagmentAdobe PhotoshopVideo Games3d ModelingTexturing3d Studio MaxMayaPs3Mental RayComputer GamesVrayGame DevelopmentVisual ArtsRendering

ABOUT STUART WALLS

I have been in the world of game development for over two decades, starting out on PS1 all the way through to latest gen consoles and PC and I am passionate about what I do.I have worked for a variety of companies including Electronic Arts, Bizarre Creations, Activision, Evolution Studios, Codemasters and now Firesprite / Sony Playstation Some of the titles I have worked on include, Battlefield Modern Combat, The Club, James Bond Bloodstone, Blur, Driveclub, Driveclub VR, Driveclub Bikes, and Onrush.I have held lead and principal positions in both environment and vehicle teams before moving onto Associate Art Director then Art Director in my current role. I have a wealth of experience in team leadership and management both in house and through external outsource teams. I have covered a very wide range of modelling, texturing, lighting and rendering techniques in multiple disciplines. Along with art direction, I specialise in hard surface modelling and asset design, creating or working from concepts including vehicle and weapon design as well as realistic modelling utilising CAD data.Skills include: Direction and creation of vehicles, environments and assets, defining styles, mood, lighting and creation techniques, as well as team leadership and mentoring.

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