Gregory L.
Modeleur 3d @Ubisoft Montréal
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WORK HISTORY
Modeleur 3d @Ubisoft Montréal
Montréal, CA
Creation of props, architecture and vegetation-Research and presentation of reference-Validation of the technical and artistic parameters of the objects produced -Integration in the engine and technical validation -Texturing objects with Substance Painter -Texturing and baking in Substance Designer-Adapt my work to different styles and constraints -Respect the atistic direction by producing high quality parts meeting production deadlinesCompétences : Direction des arts · Contrôle qualité · Communication · Polygon Modeling · Sculpture · Technical Requirements · Technical Specs · Painting · Modeler · Feedback constructif · Exigence techniques · Création de modèles
EDUCATION
Lycée Sainte-Geneviève
Bac, Arts appliqués
Cégep Limoilou
DEC, Technique en animation 3d et synthèse d'image
NAD, School of Digital Arts, Animation and Design - UQAC
Formation, Animation and Design
NAD, School of Digital Arts, Animation and Design - UQAC
Animation and Design
ABOUT GREGORY L.
3D Modeleur
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