Gregory L.

Modeleur 3d @Ubisoft Montréal

Montreal, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2023 — Present

Modeleur 3d @Ubisoft Montréal

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Montréal, CA

Creation of props, architecture and vegetation-Research and presentation of reference-Validation of the technical and artistic parameters of the objects produced -Integration in the engine and technical validation -Texturing objects with Substance Painter -Texturing and baking in Substance Designer-Adapt my work to different styles and constraints -Respect the atistic direction by producing high quality parts meeting production deadlinesCompétences : Direction des arts · Contrôle qualité · Communication · Polygon Modeling · Sculpture · Technical Requirements · Technical Specs · Painting · Modeler · Feedback constructif · Exigence techniques · Création de modèles

EDUCATION

2009 — 2012

Lycée Sainte-Geneviève

Bac, Arts appliqués

2012 — 2015

Cégep Limoilou

DEC, Technique en animation 3d et synthèse d'image

2020 — 2020

NAD, School of Digital Arts, Animation and Design - UQAC

Formation, Animation and Design

2009 — 2019

NAD, School of Digital Arts, Animation and Design - UQAC

Animation and Design

ABOUT GREGORY L.

3D Modeleur

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