Dino Litonjua

Team Lead Level Artist @Ubisoft Toronto

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2020 — Present

Team Lead Level Artist @Ubisoft Toronto

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Toronto, ON, CA

Scheduling and prioritizing deadlines for the team- Training the team on specific approaches on best practices from modelling to level art- Understanding the technical needs and constraints of the environment- Helping manage budget on prop requests and reuse- Directing visual story telling compositions with player leading- Helping layout setups with designers- Helping to complete additional tasks if the team is overloaded- Helping the team develop their skills to move up in their career- Reviewing and giving feedback on visual changes- Working with technical artists to help resolve issues- Working with directors to relay the visual direction and to help define some challenges- Working with Lighters to help define the mood - Modelled and textured according to direction- Helping to improve and initiate new tools- Proposing better documentation requests for easier understanding- Finding better ways to improve information sharing for artists

SKILLS

IllustratorModelingPhotoshopPremiereUnreal EditorStoryboardingTexturingMaya3d Studio MaxUnityCharacter AnimationZbrushAdobe PhotoshopGame DevelopmentVideo GamesConcept DesignCharacter Design3d AnimationMaxDdoNdoUnreal Engine 3Lighting3dEncoreNukeEnvironment ArtUv MappingRiggingAfter EffectsShakeLevel Design

ABOUT DINO LITONJUA

to increase my level in character design, both 3D and 2D, level art - to be able to…

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Dino Litonjua — Team Lead Level Artist at Ubisoft Toronto in Toronto, ON, CA | Unifers