Dino Litonjua
Team Lead Level Artist @Ubisoft Toronto
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WORK HISTORY
Team Lead Level Artist @Ubisoft Toronto
Toronto, ON, CA
Scheduling and prioritizing deadlines for the team- Training the team on specific approaches on best practices from modelling to level art- Understanding the technical needs and constraints of the environment- Helping manage budget on prop requests and reuse- Directing visual story telling compositions with player leading- Helping layout setups with designers- Helping to complete additional tasks if the team is overloaded- Helping the team develop their skills to move up in their career- Reviewing and giving feedback on visual changes- Working with technical artists to help resolve issues- Working with directors to relay the visual direction and to help define some challenges- Working with Lighters to help define the mood - Modelled and textured according to direction- Helping to improve and initiate new tools- Proposing better documentation requests for easier understanding- Finding better ways to improve information sharing for artists
SKILLS
ABOUT DINO LITONJUA
to increase my level in character design, both 3D and 2D, level art - to be able to…
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