Daniel Arguedas
Senior Technology Lead @Electronic Arts (EA)
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WORK HISTORY
Senior Technology Lead @Electronic Arts (EA)
QC, CA
Game Cinematic Production Tech - Frostbite Engine, DCC Animation and Postproduction pipelines, Tech Animation, Virtual Cameras, Rendering, DevOps/TechOps Automation, C++, C#, Python, Flow Production Tracking (Shotgun/Shotgrid), Product & Team Management.
EDUCATION
La Salle BCN
Master's degree, Creation, Design and Multimedia Engineering
La Salle BCN
Multimedia & Software Engineer
SKILLS
ABOUT DANIEL ARGUEDAS
Leading Game Cinematic Tools Development and Tech Art Support Teams.Senior Gameplay & Tools Developer, Technical Artist and Development Manager.Experienced in video games & game engine development, animation & cinematics production pipelines, DCC plugins, serious games, and VR/AR apps. Previously also 3D Generalist (animation, modelling, rendering) and Game/UX Designer. I also have a vast experience in academic management and teaching, having been in charge of several higher education game dev studies for years.As a Software & Multimedia Engineer, my main areas of expertise are- 3D production workflows (Cinematics and Animation Tools and Pipelines, Autodesk Certified Professional, mocap specialist)- Video game architecture and programming (C++, C#, 3D Math, Programming Patterns, Optimization, Engine development, Frostbite, Unity, Java, Python.)- Management (tech roadmap planning, progress tracking, risk assessment, strategic decision making, Jira, Scrum, people management.)- Game design and UX design
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