Cosimo Romagnoli
Gameplay & Audio Programmer @Dream Cassette Studios
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WORK HISTORY
Gameplay & Audio Programmer @Dream Cassette Studios
Gameplay and Audio Programming in UE (C++ & Blueprint).• Development of quantized audio recording and looping system using UE Quartz.• Integration and extension of MetaSound graphs.• DSP programming for real-time audio effects.• Implementation of audio pipelines using UE Audio (submixes, buses, etc.)
EDUCATION
City St George’s, University of London
Bachelor's degree, Music
Leeds Beckett University
Master of Science - MS, Audio Engineering
ABOUT COSIMO ROMAGNOLI
Audio programmer with hands-on experience in the video game industry, contributing to both and indie projects. Strong background in Unreal Engine, C++, and Audiokinetic Wwise, with a focus on real-time systems, low-latency performance, and interactive audio design.Passionate about building responsive audio systems across games, mobile and the web — especially where music, synthesis, and creative technology intersect.Always open to opportunities involving audio synthesis and experimental sound systems.
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