Cory Goodwin

Senior Cinematic Animator @Ubisoft Toronto

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2019 — Present

Senior Cinematic Animator @Ubisoft Toronto

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CA

Created cinematic cutscenes and narrative sequences for titles including Assassin’s Creed: Shadows and Avatar: Frontiers of Pandora, focusing on performance-driven animation and cinematic storytelling.Collaborated with cinematic directors, mocap teams, and gameplay departments, as well as cross-studio teams including Ubisoft Paris, to deliver immersive narrative experiences within Unreal Engine.Responsible for motion capture cleanup and facial mocap polish, crafting subtle, expressive performances that elevate both character and story.Developed previsualization sequences using Maya and Unreal Engine’s Sequencer, supporting the cinematography team in defining camera language, staging, and narrative flow early in production.Part of a small core team that helped secure First Playable (FP) greenlight for a major unannounced title, contributing to early narrative and animation direction.Streamlined real-time cinematic workflows, enhancing iteration speed and overall pipeline efficiency in a remote/hybrid production environment.Mentored junior animators and contributed to maintaining animation consistency and quality benchmarks across large-scale production.

EDUCATION

2005 — 2010

Southern Adventist University

BS, Character Animation

SKILLS

MayaPro ToolsAfter EffectsPhotoshopSketchupFinal Cut ProSketchbook ProIllustrator

ABOUT CORY GOODWIN

Senior Cinematic Animator | Games, Feature Film & TV | Mocap & Real-Time StorytellingI bring over 10 years of experience in cinematic animation across games, feature films, and television, with a passion for bringing characters and stories to life through motion capture, real-time workflows, and cinematic storytelling.My work spans some of the industry’s most recognized projects, including:• Assassin’s Creed: Shadows – Cinematic cutscenes & narrative animation• Avatar: Frontiers of Pandora – Mocap-driven character performances• Watch Dogs: Legion & Far Cry 6 – Story-driven in-game cinematics• Sausage Party (Feature Film) & TMNT (Nickelodeon TV) – Character animation for film & episodic storytellingSkilled in Maya, MotionBuilder, Unreal Engine, and Shotgun, I excel in collaborative environments, partnering with directors, VFX teams, and gameplay to deliver cinematic sequences that resonate with players and audiences alike.I thrive in story-first, performance-driven animation, transforming motion into memorable, emotional moments that elevate the narrative experience.Cinematic Animator, Cutscene Animator, Narrative Animator, Mocap Animator, Senior Game Animator, Unreal

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Cory Goodwin — Senior Cinematic Animator at Ubisoft Toronto in Toronto, ON, CA | Unifers