Christian Holland
Producer @Lighthouse Games
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WORK HISTORY
Producer @Lighthouse Games
EDUCATION
University of Lincoln
Masters in Computing, Computer Games Production
University of Lincoln
Bachelor of Science (Hons), Computer Games Production
Boston College (UK)
BTEC National Diploma, Information Technology
SKILLS
ABOUT CHRISTIAN HOLLAND
An Ambitious, focussed and result driven professional who thrives in pressured environments of extreme complexity. Defining my experiences, my skills as a producer have been learned within an environment that’s fast paced, requiring dedication to solve problems and resolve daily risks and dependency challenges. I take a pro-active stance towards planning and try to get ahead in scenarios that require delicate precision and strategical planning. 1 year in Production and 9 years in QA with a strong foundation further supported by my education as a master’s in production, my ability to provide the foresight, diligence and support is a welcomed and valued addition to any team, especially when their values perfectly align with my own. Games are my passion with a love for creating them, allowing them to be the best medium a player can immerse themselves in, with the goal to progress into a Mid/Senior role to take the reigns of a project and ensure it can be delivered to its utmost potential. Motivated by delivering a robust product with a quality that entices players to return. I endeavour to be in control of Team responsibilities and strive to ensure that the best can be achieved, through which I have managed teams and project deliverables to ensure that targets are achieved. Further demonstrated in previous experiences where I\'ve participated in redefining the testing process and defined a workflow for all testers to follow.Expertise: Team Management, SQL, Black Box Testing, Software Testing, Game Design, Game Testing, Unreal Engine, Computer Hardware, Agile, Waterfall, Backlog Management, Deliverables, Tasking, Road Mapping, Risk Management, Axosoft, JIRA, Azure Dev Ops, Trello, Rational Team Concert (RTC), In House Game Engines, Unreal, Unity, Microsoft Office, Power Automate, Power BI, Test Case Generation, Bug Reporting, Project Management, Gaming, Video Games, PS4, Xbox, PC, Mobile, VR.
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