Blaine Hodge

Lead Ai Engineer (Contract) @Obsidian Entertainment

Burnaby, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2023 — Present

Lead Ai Engineer (Contract) @Obsidian Entertainment

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Lead AI Engineer on The Outer Worlds 2

SKILLS

Mobile ApplicationsIos DevelopmentIosNeural NetworksPythonOpenglGameplay ProgrammingGameplayLuaSocketsNatural Language ProcessingXbox 360AndroidPhotoshopUnity3dMobile GamesMathematicsXmlVideo GamesInterface BuilderBullet PhysicsGraphic DesignMachine LearningArtificial IntelligenceAndroid DevelopmentSocket ProgrammingGame LogicObjective-CPhysicsOpengl EsOpenalRenderingLinuxCloud ComputingGame Development3dScriptingAnimationIphoneGame Design

ABOUT BLAINE HODGE

Independent VR/AR/game developer, experienced with iOS, Android, PC, Mac and game consoles. Worked on both game and commercial app development. Already have self released four successful games on the Apple App Store and one on Google Play, with one more on the way. In addition to helping others bring their apps/games to fruition.Extensive iOS experience with both game and app development. Languages: Objective-C, C++, Swift, Python, C, C#, Lua, Java, AssemblyTechnologies: Multithreading, sockets, XML, JSONiOS: Xcode, In App Purchase, OpenGL ES, Cocoa, UIKit, Interface Builder, Core Animation, OpenALAndroid: Eclipse, OpenGL ES, Native C++ using NDKWindows: Visual Studio, DirectX, OpenGL, wxWindows, MFCWeb: HTML5, CSSCloud hosted Linux server development3rd Party SDKs: GameKit/Game Center, Facebook, OpenFeint, Bullet Physics, RenderWareTools: Photoshop, Premiere Pro, Maya, numerous other 2D & 3D art packagesGame Specialties: AI, Path Finding, Animation, 2D & 3D Graphics, Shaders, PhysicsGame Platforms: iOS, Android, Xbox360, PS3, Wii, PSP, PS2, Xbox, GameCubeRequirement gathering, design, task planning, estimating, scheduling, execution. and always enjoy learning more.

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Blaine Hodge — Lead Ai Engineer (Contract) at Obsidian Entertainment in Burnaby, BC, CA | Unifers