Blaine Hodge
Lead Ai Engineer (Contract) @Obsidian Entertainment
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WORK HISTORY
Lead Ai Engineer (Contract) @Obsidian Entertainment
Lead AI Engineer on The Outer Worlds 2
SKILLS
ABOUT BLAINE HODGE
Independent VR/AR/game developer, experienced with iOS, Android, PC, Mac and game consoles. Worked on both game and commercial app development. Already have self released four successful games on the Apple App Store and one on Google Play, with one more on the way. In addition to helping others bring their apps/games to fruition.Extensive iOS experience with both game and app development. Languages: Objective-C, C++, Swift, Python, C, C#, Lua, Java, AssemblyTechnologies: Multithreading, sockets, XML, JSONiOS: Xcode, In App Purchase, OpenGL ES, Cocoa, UIKit, Interface Builder, Core Animation, OpenALAndroid: Eclipse, OpenGL ES, Native C++ using NDKWindows: Visual Studio, DirectX, OpenGL, wxWindows, MFCWeb: HTML5, CSSCloud hosted Linux server development3rd Party SDKs: GameKit/Game Center, Facebook, OpenFeint, Bullet Physics, RenderWareTools: Photoshop, Premiere Pro, Maya, numerous other 2D & 3D art packagesGame Specialties: AI, Path Finding, Animation, 2D & 3D Graphics, Shaders, PhysicsGame Platforms: iOS, Android, Xbox360, PS3, Wii, PSP, PS2, Xbox, GameCubeRequirement gathering, design, task planning, estimating, scheduling, execution. and always enjoy learning more.
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