Antonio Govela

Senior Manager - Principal Technical Artist (Character and Animation) @Obsidian Entertainment

Irvine, CA, US
EMAILS
a••••••••@obsidian.net
MOBILE NUMBERS
+17•••••••86

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WORK HISTORY

Jul 2007 — Present

Senior Manager - Principal Technical Artist (Character and Animation) @Obsidian Entertainment

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Leading Obsidian’s character and animation technical art pipeline, tools development, deployment and implementation: Partner with the Art Director and Lead Tech Artists to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Specialize in Technical art as it pertains to characters, animation and rigging, and I’m comfortable teaching and sharing knowledge and experience with others. Lead R&D efforts for tools, content, and new technologies for art development while partnering with tools leads to set strategic visions for content and tools. You will then partner with engineers to develop, or integrate, those cutting edge tools and technology. Lead and define the character and animation technical art needs across technical teams Work with fellow Tech Artists and Directors across the studio to ensure healthy and consistent best practices and support across the discipline. Work closely with the engineering and art teams to evaluate and implement multiple engine pipelines alongside their necessary tools which enable content development Work closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers Foster positive relationships with creative and technical disciplines and act as a bridge between them. Lead and manage a team of technical artists and programmers to advance studio art tools Collaborate with XGS (Xbox Game Studios) technical art and animation leadership across multiple studios Coordinate with 3rd party studios to spearhead software/hardware R&D for tools to support Obsidian’s current pipelines and specific needs to keep updated with emerging technologies. Analyze competitive products and make recommendations to senior management. Research, develop an maintain character and animation technical toolsets and documentation

SKILLS

SoftimageVideo GamesAfter EffectsPhotoshopMelPipeline DevelopmentCharacter RiggingCharacter AnimationQtGame DevelopmentMayaAnimationComputer AnimationCompositingMotion CaptureXsiPython3dFacial RiggingFacial Animation

ABOUT ANTONIO GOVELA

Accomplished artist/technical artist, animator, production supervisor, instructor…

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