Anita Smirnova
Software Engineer @NVIDIA
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WORK HISTORY
Software Engineer @NVIDIA
Project: Working as a part of the content team responsible for patching games on GeForce Now cloud gaming service, improving components of the patching system.\\\\n\\\\nLanguages and technologies: Python, AWS, Kibana, Docker, Gitlab CI, Bash, Windows, PagerDuty, functional, performance testing.\\\\n\\\\n- Implemented and maintained framework libraries for the new auto-patching system according to the design document. It includes the Steam wrapper library, filesystem operations library, system models library. Prepared documentation that other developers use.\\\\n- Developed two patching scripts for Steam games for two different build layouts. More than 1400 games from the catalog patch on prod with these scripts.\\\\n- Implemented the tests library including AWS wrapper and API calls, the unified performance tests for 4 similar components. Developed functional tests for the scheduler - one of the main components of the system. All tests helped to find ~13 critical bugs in the new auto-patching system.\\\\n- Created automated Gitlab CI/CD test pipelines for an automatic run using Docker.\\\\n- Part of the on-call rotation for GFN content support. Root causes an average of 15 incidents per week, and communicates with different teams to solve problems.\\\\n \\\\n\\\\n \\\\n \\\\n\\\\n \\\\n
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