Alex Amos

Technical Artist @Ubisoft Toronto

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2024 — Present

Technical Artist @Ubisoft Toronto

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Toronto, ON, CA

Lead Destruction Tech Art Systems: Drive the implementation and optimization of advanced destruction systems, ensuring high-quality integration that aligns with Ubisoft’s technical standards and delivers a seamless player experience- Tool Development & Optimization: Develop and deploy custom Houdini tools for photogrammetry, FBX hierarchy structuring, and UV validation, streamlining workflows and enhancing productivity across multiple projects- Cross-Project Consistency: Establish scalable, consistent solutions for destruction mechanics that span multiple titles, minimizing redundancy and supporting efficient cross-functional implementation- Technical Validation & Auditing: Conduct performance audits and benchmark evaluations to refine destruction systems, providing actionable insights that optimize game performance without sacrificing quality- Guideline Documentation & Knowledge Sharing: Develop and author the core technical standards for destruction systems, establishing foundational guidelines that set the quality and performance benchmarks across multiple Ubisoft IPs. This documentation supports alignment across teams, facilitates workflow adoption, and ensures a unified approach to asset integration and optimization throughout production- Technical Design Documentation (TDD) Ownership & Recognition: Solely authored and structured the full Technical Design Document (TDD) for destruction, ensuring comprehensive documentation that supports technical alignment, implementation clarity, and long-term maintainability. Recognized internally for my exceptional contributions in this regard during a critical project phase- Cross-Functional Collaboration: Partner with World Designers, Level Artists, and technical teams- Mentorship & Training: Guide junior artists and technical team members, sharing best practices and technical knowledge to support professional development and maintain Ubisoft’s high standards.

EDUCATION

2020 — 2021

Alison

Diploma in Python Programming - Revised, Computer Programming

N/A

Alison

Diploma in Sensory Virtual Reality, Virtual Reality

2008 — 2010

STADIO Higher Education

BTEC Professional Diploma, 3D Design and Digital Animation

2021 — 2021

Alison

Diploma in Project Management, Project Management

SKILLS

PhotoshopPost ProductionXsiLighting3d Animation3dCorporate IdentityAnimationGraphic DesignUnity3dLogo DesignCharacter AnimationRiggingAdobe Photoshop3d ModelingComputer AnimationIllustratorTexturing3d Studio MaxMental RayVrayRendering

ABOUT ALEX AMOS

As an accomplished Technical Artist with extensive experience across game development…

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Alex Amos — Technical Artist at Ubisoft Toronto in Toronto, ON, CA | Unifers