Zeus Mendoza
Game Designer Iv @Niantic, Inc
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WORK HISTORY
Game Designer Iv @Niantic, Inc
San Francisco, CA, US
Write and discuss with team and stakeholders deep game systems with clear, concise presentations and game design documentation.• Concept, balance, implement, and ship various live-op events, boss raids, and core loop features that deliver compelling, rewarding, player driven experiences.• Execute prototypes and spreadsheet models to ensure balanced, enjoyable gameplay.• Coordinate UXR efforts to gather feedback on features and events to validate, refine, or improve their mechanics and overall experiences.• Work cross functionally with different disciplines such as UX, engineers, and artists across various stages of development for both IRL and AR player experiences.• Collaborate with The Pokémon Company to align on brand fidelity and authenticity.• Create teardown presentations on competitor titles to present and educate on current market trends and innovations.
EDUCATION
California State University-Northridge
Bachelor of Arts (BA)
ABOUT ZEUS MENDOZA
I’m a systems-first Game Designer with 15 years of experience designing and operating…
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