Zachary Danz

Staff Software Engineer @ VALORANT | Riot Games | Building Game Production Systems

Role
Staff Software Engineer at Riot Games
Location
Seattle, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Zachary Danz

As a Senior Software Engineer at ZeniMax Online Studios, I specialize in designing and implementing robust infrastructure, build systems, and CI/CD pipelines for an unannounced multiplatform MMORPG project. Our team leverages hybrid on-prem and Azure-based compute resources to enable scalable, secure, and efficient workflows. Core contributions include network distributed compilation, symbol distribution, signing, and CDN integration, alongside release management engineering and zero-trust security practices. With over 6 years of experience in build systems and developer workflow optimizations, I am committed to delivering high-performing tools and automation solutions. Collaborating across teams, I have driven initiatives like artifact caching, orchestration in TeamCity, and visualization through Datadog and Splunk, enhancing productivity and reliability. My mission is to empower teams exponentially with innovative, scalable, and secure engineering solutions to meet evolving production demands.

Experience

  1. Staff Software Engineer

    Riot Games

    Oct 2025 — Present · Seattle, WA, US

    Build engineering on Valorant

Education

  • University of Virginia

    Bachelor’s Degree, Computer Science

    2014 — 2018

Skills

  • Mobile Applications
  • Javascript
  • Cordova
  • Ios
  • Python
  • Xcode 8
  • Cascading Style Sheets (Css)
  • Android
  • Programming
  • Visual Basic .net (Vb.net)
  • Xml
  • C#
  • Hardware
  • X86 Assembly
  • Game Development
  • Computer Repair
  • Java
  • Microsoft Office
  • Html
  • Unity
  • C++
  • Swift 3
  • Css

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Zachary Danz — Staff Software Engineer at Riot Games in Seattle, WA, US | Unifers