York Schueller
Character Technical Director/Technical Artist
- Role
- Consulting Technical Director Owner at Greenline Studio
- Location
- Bend, OR, US
- LinkedIn followers
- 500 followers
About York Schueller
Character Technical Director with expertise designing, developing and implementing character/facial rigging setups for feature film, game engine, episodic and commercial broadcast. My programming proficiency and Technical Artist background allows me to interface easily between developers and artists, provide pipeline artist GUI tool development and streamline crew support.With experience managing CG production rigging teams locally and distributed across time zones, I provide technical solutions with artistic attention to detail.I LOVE what I do.Feature Films-ViceTarzanPanBlack SwanGulliver\'s TravelsBook of EliAvatarKnight and Day2012X-Men Origins: WolverineFast and FuriousBoltI Am LegendBeowulfOver The HedgeThe Chronicles of Narnia- The Lion, the Witch and the Wardrobe.MadagascarShrek2Sinbad: Legend of the Seven SeasGame and game assets:Unannounced Playstation IP (release date TBA)Wolverine(2026)Call of Duty- Black Ops IV(2018)Medal of HonorDevil\'s CartelStan Lee\'s NHL GuardiansNasinex CommercialEpisodic:Agents of S.H.I.E.L.D.The Walking DeadThe TickCharmedVeronica MarsAmerican Horror StoryMidnight TexasThe OrvilleShort Films, Indie projects and documentaries:Mila - https://milafilm.com/First Flight - https://en.wikipedia.org/wiki/First_Flight_(film)Great Wall Across the Yangtze - https://itvs.org/films/great-wall-across-the-yangtzeTheme park rides:Hubei in the Air. Wuhan, PRC - https://blooloop.com/theme-park/in-depth/hubei-in-the-air-wanda-movie-parks-hit-fly-theatre-experience/Specialties: FACS-based facial and body anatomically accurate character rigging and capture, scripted rigging solutions, managing character rigging projects, cMuscle, nCloth, MEL, Python, 911 rigging solutions, assessing client needs within production constraints.
Experience
Consulting Technical Director Owner
Aug 2010 — Present
Providing clients with on and offsite character rigging, FACS-specific consults, pipeline development and consulting services-Python and MEL character rigging, cloth simulation and realtime pipeline tools-Integration of Maya clothing setup/simulation tool into PostgreSQL asset database-Character pipeline setup, game engine asset compliance tools and rigging-APEX cloth setup for Unreal game engine dynamic sims.Clients include Ken Duncan Studio, Pixomondo, Divide Nine Animation, Next Media Animation, Cloudpic Global, MILA animated short.
Education
San José State University
BS, School of Engineering-Industrial Technology(Electronics concentration)
Academy of Art University
Animation and Illustration
Foothill College
AS, Electronics
Skills
- After Effects
- Pipeline Development
- Technical Direction
- Maya
- Computer Graphics
- Video Games
- UI/UX Design and Development
- Maya Api
- Feature Films
- Motion Capture
- 3d
- Scripting
- Animation
- Character Rigging
- Rigging
- Modeling
- Python
- Visual Effects
- Mel
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