Yanko Oliveira

Gameplay Engineer @Google DeepMind

London, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2019 — Present

Gameplay Engineer @Google DeepMind

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London, GB

EDUCATION

2005 — 2011

Universidade Federal do Rio de Janeiro

Bachelor, Computer Science. Focus on Computational Intelligence, Game Development, Human Interfaces

2011 — 2014

PPGI - UFRJ

Msc. (Incomplete), Computer Games, Computational Intelligence, Human-Computer Interfaces, Biofeedback

SKILLS

C++C#CProgrammingGame Design3d ModelingGame DevelopmentUnity3dMysqlJavascriptFlixelJavaAnimation

ABOUT YANKO OLIVEIRA

Focused on game development since 2009; personal focus on experimental gameplay, VR and procedural generation; in-depth knowledge of the Unity engine. 6+ years developing in C#, Unity on PC/Mac, Web, iOS and Android platforms Participated in 15+ game projects, from experimental prototypes to an Editor\'s Choice mobile titleand a browser-based FPS with 1 million MAU 2+ years in leadership roles; solid communication skills with non-technical teams Experience programming shaders, Java, Python, C/C++ Extensive prototyping/game jam experience Knowledge in 2D and 3D art (3dsMax, Photoshop, Zbrush/Sculptris, After Effects), game designand audio provides a smooth interaction with creative teams Fluent English with full professional proficiency (IELTS band 8.5 certificate, equivalent to CEFR C2)

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Yanko Oliveira — Gameplay Engineer at Google DeepMind in London, GB | Unifers